Dark Fall : The Journal

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273 MB
Returning from work you listen to a frightened and cryptic voice message from your brother, a talented architect redeveloping the old Dowerton station in Dorset, England. Boarding a train to meet him, you travel to Dowerton alone, wondering what adventure you may be embarking on... When you arrive, the train is empty and the station is deserted. You begin to explore - the train tunnels, the station, the adjoining hotel, and the grounds - and discover that although no one is there, you are not alone. Finding artifacts, ancient documents and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries.

A frantic late-night phone message from your brother. A creepy location rife with ghosts. An old and deadly mystery that must be solved. Hey, what's not to like? Dark Fall is a garage game and a haunted house game and a first person game, and as I'm a fan of all three you'd think this was an adventure game tailor-made for me. It's not that the setup is particularly original. In fact, the beginning of the game is virtually identical to that in Amber: Journeys Beyond, Inherent Evil: The Haunted Hotel and Realms of the Haunting. But who cares? A scary haunted hotel is a scary haunted hotel. It seems your brother was part of a team of ghost hunters. He's hit upon a snag and needs your help. And so off you go . . . after all, he IS your brother, right? From the very beginning Dark Fall creates a chilly, spooky atmosphere. It takes place in a closed hotel that served a now-defunct rail station. The whole idea of a "ghost" station is a delicious one, and it provides a perfect setting for what follows.

As in most adventures of this type, the game environment gradually expands as you gain access to new areas. However, the initial explorable area in the game is quite generous. But there are those locked rooms . . . and the more you play, the more you'll have to know what's . . . behind . . . those . . . doors! In fact, the unity of the game's environment allows Dark Fall to achieve the seemingly contradictory effect of a) having lots of spaces to explore and being troublingly claustrophobic. You know you're not leaving this place until you get to the bottom of the mystery.